![]() ![]() The Fortune release is now in the hands of the internal testers, who are churning out daily feedback sheets. Here is our latest update with a Q&A format featuring some of your most popular questions.Originally published at: Subverse EA Dev Diary 19 - Community FOW Hopefully it will be an interesting read! #Subverse gameplay update How do you come up with the names of the characters?Ī. These were decided very early on, even before the script as you know it had been conceived. No spoilers just yet, but to be fair there’s not many candidates left to choose from! It’s a combination of personal experiences, mixing and matching famous names/characters or simply just finding a cool name and putting a bit of a twist on it! A lot of what inspires us or amuses us personally, goes into Subverse’s thick plot load, and the names are no exception.Ī. Are there any planned orgy scenes with the waifus?Ī. In order to have the realtime scenes run smoothly, we have to adhere to some technical limitations of the engine. Through research, we’ve found that keeping the scenes to 3-4 waifus maximum is the most optimal course of action. Do you plan on adding a wider array of environments for the pandora scenes?Ī. It’s low on our list of priorities at the moment as we are working hard on making sure the story and the existing scenes look as good as possible. Once we have delivered the main course, we can always go back and look at whether or not this is possible. What is the process of creating a manticore? What inspires designs? Does one person finalize designs, or is it a group effort?Ī. We are inspired by interesting concept arts of creatures, that’s usually the starting point. After that, the modellers talk with the director and they try to come up with a 3D sculpt. The cocks for the mantics were very much a group effort, since we had to go through a lot of concepts and put it to a vote. The female members of the devteam were especially vocal during these challenging deliberations! We hope to share more about this very unique process in a future showcase! Will our boy Dallick get any ass at somepoint?Ī. Poor Dallick, the best he can hope for is someone to sit on his face. For the low low price of 4,999,999 spacebux you too can purchase the nipple addon for your commbott! Call now! His best days are behind him and he can’t really compete with the CaptainĪ. Is mantic evolution still going to happen?Ī. Will we ever be able to replay missions?Ī. As discussed in a previous dev diary it takes an insane amount of effort to make every story mission replayable. Right now our focus is on finishing the main story and this would divert resources away from that. Are you planning on expanding the breadth of tactics in Grid Combat and if so, how?Ī. The answer is a resounding “yes” and there are a few ways with which we are attempting to do so. ![]() First and foremost, you must understand that we are not seeking to create a hardcore grid combat system, but rather something more simple to pick up and learn. As such, we are prototyping the following ideas ġ. Slightly elevating the complexity of the grid space within each fight, for instance introducing destructible AoE hazards, or a pseudo cover mechanic.Ģ. Adding equippable and consumable items to our Waifus in the hopes of increasing the options within the playstyle space.ģ. Especially for the last four (4) Waifus, the designs have been thought out with utmost care to ensure that their kits bring unique flavors to Grid Combat playstyles.ĥ. If we have time at the end of 1.0 we would like to go back and give the older waifu kits a spit and polish as well. ![]() ![]() Will you implement any designs that increase replayability in Space Combat?Ī. We are aware of the repetition space combat brings to the overarching experience. However, the progression system is not in place yet so it is magnifying the problems of repetition. Once the progression system is live we are actually thinking of a big addition that you will most definitely enjoy. ![]()
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